Jan 31, 2013
I've been a fan of Jacob Bannon as long as I've been a fan of his band. Awesome short documentary of a really inspiring guy.
Jan 1, 2013
2012 was a really good year for music, in my humble opinion. The majority of what I listened to came out as a single or EP, particularly as I began actively curating my workingbeats playlist on Spotify.
However, there were a ton of new records that came out, many that I was eagerly anticipating across a bunch of genres. My favorite record of the year was an easy pick. I knew it was going to be my favorite of the year by the second listen: Gojira — L'Enfant Sauvage. French metal wins in 2012.
With so many good records in 2012, this year's list definitely took the longest (so far) to edit down to ten picks....
Below is a Spotify playlist of my favorite tunes from each record. You can also find a playlist of full albums here. Enjoy!
Nov 19, 2012
If you've ever seen Rodney skate, you know he operates on a separate plane of existence than most everyone else. It's incredible that he embraces what most everyone else avoids: loss of control (hello, primos?!). What I love about this talk is that Rodney's personality is nearly identical how he skates. Tangential and brilliant.
Oct 11, 2012
...it's our job to destroy the idea that we get a visit from the Inspiration Fairy every night. When a designer is asked where they get their ideas, there’s only one answer that rings true...
Thanks to Nilan for pointing this out, and for the compliment.
Oct 4, 2012
Sep 18, 2012
Sep 12, 2012
Can't wait for the new iPhone 5.I've had this mint condition, perfectly good, antique iPhone 4 for over a year now. Embarrassing.
— Ricky Gervais (@rickygervais) September 12, 2012
Sep 5, 2012
In the Forbes article, "Rule of Thumb: Will The Taller iPhone 5 Be A Reach For Users?", Anthony Kosner presents a pretty fair argument and reasonably demonstrates that if the new iPhone has a taller screen, the size could be problematic for some people. He includes a visual to illustrate the issue.
Included in the piece is a YouTube video from macrumors which shows a mocked-up and animated 3D version of what an iPhone with a 4-inch screen would look like in use. If you haven't watched the video, check it out — it's only about a minute long.
Did you see what I did? The orientation of the phone was landscape for games and entertainment, and portrait for everything else. If you have one, think about the apps on your iPhone. What's the orientation of most apps?
My take-aways are this:
Remember the image they used in the article of the new iPhone with additional screen real-estate? Let's assume that what's announced next Wednesday is exactly as it's presented here. The new iPhone with a "taller" screen. Think about the new screen size this way: what problems are solved with this change?
First, don't think about the height of the screen as the height of the screen. Think about it as the length of the longer side. The iPhone's screen auto-orientation allows the notion of "top" or "side" to be defined by the software. It's my favorite feature the original iPhone shipped with, and its purpose is important: to liberate an application's interface from the usual constraints of a display a that was never meant to change orientation suddenly. This allows the application to influence the use of the device, not just the other way around.
So, back to solving problems. Why a larger screen? Let's use the information we have from the article:
With this information, I found a usability issue with the iPhone 4 that would be fixed by increasing the size of the screen:

Is this a problem you have? It's definitely a problem I have. This is what I believe Apple would solving by increasing the size of the screen. If you consider that just a few months ago, Nintendo claimed "the iPhone killed the handheld game console", it's reasonable to conclude that supporting landscape-oriented activities with the iPhone would be a priority at Apple.
But Kosner's point is still valid — the new device, as shown, may make it more difficult for the average person to reach all areas of the screen with their thumb. It's not an irrational assumption accompanied by macrumors presenting a reasonable model of portrait-oriented apps on a "taller" screen simply by adding the height to the middle.
Where we stop seeing eye-to-eye is with the assumption of how the extra space could be used. He writes:
"Likely this means that the top will be good for advertising, but not the sort that needs much tapping and swiping."
The possible uses go way beyond ads. Seriously. Let's think bigger. Knowing what we know about comfortable thumbing while portrait-oriented, the extra vertical space isn't unreachable, it's just a little stretch, and it's far from unusable.

It's the perfect space to experiment with fixed-position elements like navigation (primary or tertiary), shopping carts, search, notifications, etc. It means the ability to do things you couldn't do before without having to sacrifice any screen-size.
As a product designer, I love this.

By solving the "damnit" crashing-thumbs problem, the device would be more comfortable for the average person to use while landscape-oriented. Product designers would have more screen space to experiment with horizontally, and I'll bet we'd see more experiments in designing native landscape-oriented apps outside of gaming and entertainment. It's already happened for the iPad.
What the Forbes article underscores for me is the importance of the question, "why?" when building a product. If your goal is to understand intent, "why?" is the way. The same logic can be used to reverse engineer a solution to find the possible problems. Think about it like playing Jeopardy!
Whether it's the iPhone or an app, all products are an aggregate answer to the questions asked during their development. Like with any question, you can answer with a fact or an assumption. The products that we love the most are often lean on assumptions-as-answers. This isn't just true for Apple. It's true for all companies that build great products — hardware and software.
Update:
Photo by gdgt from the iPhone 5 event on Sept. 12, 2012

Aug 29, 2012
— Alan Kay
Aug 6, 2012
So engagement in an activity of design is characterised by the exploration of the yet to be. As a result of this, design activity involves engagement with not only the unknown, as in the pursuit of knowledge in the sciences, but that which cannot be known because it does not yet exist. It is because design activity involves an exploration of the yet to be that design is unique in its relationship with uncertainty.