Call meJeffrey

« My life as a one-armed man
My Ten Favorite Albums of 2009 »

The anatomy of useful feedback

Recently at Digg, I started doing a weekly-ish company-wide design review. My feeling is that it’s essential to get feedback from the people in your company for two reasons: First, if there’s a decent amount of people in your company (say, 50+), they’re a good, quick snapshot of multiple user types. Second, enthusiasm is infectious, and it should start from within the company. In a general sense, if the employees of a company don’t love the product, why should anyone else?

So far, I’ve had one large and one small design review. Knowing there’d be the probability of a high volume of feedback and limited time to respond both communicatively and creatively, I asked for feedback to come in a particular format to make it as easy as possible for my team to digest. The “rules” were simple…

Send feedback via email. I want people to take the time to think about their suggestions, and not have too large of a forum for knee-jerk reactions. Group feedback sessions tend to move too quickly, and it becomes really difficult to record everyone’s opinion.

Provide context to your suggestions. By nature, feedback is subjective. Without understanding where someone is coming from or having inherent trust in their opinion, it’s difficult to turn “I don’t think that looks right” into something useful. The best way to do this is to provide a link to or an explanation of an example of where you feel something is done better.

I’m not the type of person who discounts someone’s ideas based upon who they are or what they do professionally – if you use the site, your point of view is valid. That being said, of all of the talents of my team – reading minds isn’t one of them (at least not to the best of my knowledge). With feedback, context is king.

When in doubt, draw it out. Ideas presented with visual support are much easier to understand. It doesn’t matter if it’s a hacked up screenshot or a camera phone snap of a bunch of boxes drawn on a napkin. Designers are visual people, so it easiest way to get convey an idea is to speak our language.

So where is this coming from? Besides the fact that I’m really excited about the design reviews at Digg and wanted to tell people about it, I noticed something on my sister’s Facebook stream this morning that I’ve seen happen a few times on my own.

I took a screen shot of it and wrote out a bit of feedback. Initially, the idea was to send the feedback directly to people I know at Facebook, but then decided to blog about it instead. Kill two birds with one stone, if you will.

The feedback was written following my own feedback rules, but with a bit more added structure. The part that I added, which I didn’t ask of my co-workers, was the inclusion of arguments. The context of this feedback is based upon the assumption that I’ve earned some amount of trust in my opinion over the span of my career.

Due to this, I wanted to present what I felt would be reasonable arguments to my feedback to help whoever read it decide whether the issue is worth looking into. Here’s what I was going to send…

***

Facebook screenshot

Summary (check out the image)
Denise posted on my sister’s wall “Are you in Texas” because she saw a group of pictures in Lisa’s stream that she was tagged in, with the associated album named “Driving to Texas”

Solution
The album name that’s displayed in the stream should have ownership attached to it, ie. “Driving to Texas by (First Name + Last Name)”

Support
The assumption based upon the information given is that my sister was driving to Texas because of the title of the album. It’s a safe assumption because there’s no context as to who’s album it is.

Arguments
This confusion is likely an edge case where most people probably don’t care about the context of the album, they only care to see pictures of their friends. Plus, If you click the picture, it displays whose album the pictures belong to in context of the album.

***

I find collaboration with non-designers to be so important in design. Designers have a tendency to see things through a different lens than most people, which can be counter-productive when trying to find solutions across all use cases. I’d argue that one of that main reasons teams tend to design in a vacuum is because managing feedback is difficult and it’s extremely time-consuming to dissect subjective thought.

If someone uses the product, they have a valid point of view – period. Set expectations. You’ll have the ability to digest a larger amount of feedback in a shorter period of time and have best chance possible to turn anyone’s ideas into useful information for design.

Nov 14 2009
5 comments
« My life as a one-armed man
My Ten Favorite Albums of 2009 »

3 Comments

  1. Nov 14 2009
    Saeed Jabbar

    Good read. Over at Vayner Media we have a round table discussion about the prospective design due to our small size but I will suggest emailing in suggestion. It is more concrete and you gain everyone’s input. Google Wave sounds useful for this too since it provides a timeline.

  2. Nov 20 2009
    Chris Schumann

    Great post, I’ve been confused myself with friends photos. I really like the format you suggest for design feedback, it really forces the user to put a lot of thought into what the real issue is and how you can address it.

  3. Jan 25 2010
    Sally Carson

    Cool. I really like that you went through the exercise of a design review, following your own rules for how it should be conducted.

    Guiding non-designers through design reviews is super critical to what we do. It’s our job to ensure that everyone feels they’ve been heard and that we get some useful, actionable feedback.

    It seems that the more you’re able to include the larger team (outside of design), the more everyone feels that the product is a collaborative effort. This is huge for morale, motivation, and maintaining a positive rapport between designers & the rest of the crew. Basically, make the process participatory = stoked crew.

2 Trackbacks

  1. By Six secrets: design lessons and shoelace knots « Design and Innovation Daily on November 18, 2009 at 1:22 am

    [...] Six secrets: design lessons and shoelace knots Posted in designers, graphic design, methodology, user research by Dan on November 18, 2009 Picking up from yesterday’s topic, Jeffrey Kalmikoff, director of design and user experience at Digg, recently wrote about getting useful feedback. “If someone uses the product, they have a valid point of view – period.” In counterpoint to “When Not To Listen To Users,” you need to prompt feedback in the right way and interpret the right parts of the feedback. Here’s the post: The Anatomy of Useful Feedback [...]

  2. By EverydayUX morsels (January 12th – January 13th) on January 13, 2010 at 2:02 pm

    [...] The anatomy of useful feedback – Jeffrey Kalmikoff, Creative Powerhouse.Great piece on the benefits of soliciting cross-disciplinary feedback throughout your process. [...]

Post a Comment

Note:

Your email is never shared. Required fields are marked *

*
*

  • Some call me a tattooed metal-head with a mind for innovation, an eye for design and nose for tomfoolery. I call myself a tireless design enthusiast, a lover of community and food, a maker of things. As for you, just call me Jeffrey.
  • Stay in Touch

    • via Email
    • via DailyBooth
    • via Facebook
    • via Twitter
    • via Flickr
    • via Formspring
    • via Dopplr
    • via Last.fm
    • via LinkedIn
  • See me Around

    • Culture Unleashed – "Scaling Culture Panel"
      Sep 10 2010
    • Tahoe Tech Talk 2010
      Sep 30 2010

    View all events

  • Guilty by Association

    • Graphicly
      www.graphic.ly
    • Mission Bicycle Co.
      www.missionbicycle.com
    • SimpleGeo
      www.simplegeo.com
    • Threadless
      www.threadless.com
  • Most recent Tweet

    • Welcome to your dirty 30s, @rsarver! 2 days ago
    • More updates...

    Follow me on Twitter

  • Recent blog Posts

    • How Not To: Give advice about scoring design jobs
      07/18/10 – 12 comments
    • Getting home
      07/06/10 – 7 comments
    • Jack of all trades, master of none
      06/22/10 – 5 comments
    • The folly of youth vs. insight from experience
      02/05/10 – 4 comments
    • My Ten Favorite Albums of 2009
      12/16/09 – 2 comments
  • Powered by Lijit


  • More to Read

    Friends

    • AJ Vaynerchuk
    • Brad Feld
    • Burton Rast
    • Chuck Anderson
    • Craig Shimala
    • Dave Pfluger
    • David Cohen
    • Dustin Henderlong
    • Dustin Hostetler (UPSO)
    • Emptees
    • Gary Vaynerchuk
    • Grayarea
    • Harper Reed
    • Jake Nickell
    • Josh Spear
    • Matt Galligan
    • Micah Baldwin
    • Michael Galpert
    • Nicholas Scimeca
    • Ross Zietz

    General interestingness

    • Behance
    • Better Living Through Design
    • Club Mumble
    • Coudal Partners
    • Design*Sponge
    • Desire to Inspire
    • Faesthetic
    • Geekologie
    • Layer Tennis
    • Portable Content
    • Signal vs. Noise
    • TechStars
    • The Brilliance
    • Vitamin
    • YayHooray!
A Gentlemanx27s Gentleman download movie Assault on Precinct 13 download movie Arctic Tale download movie Dimples download movie Episode list for"Coupling" download movie For the Birds download movie Assault on Precinct 13 download movie Arctic Tale download movie Dimples download movie Episode list for"Coupling" download movie For the Birds download movie buy cialis online with paypal

Archives

  • July 2010
  • June 2010
  • February 2010
  • December 2009
  • November 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • June 2008
  • May 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • May 2007
  • April 2007
  • March 2007
  • January 2007
  • December 2006
  • November 2006
  • September 2006
  • August 2006
  • May 2006