Call meJeffrey

It’s OK to be grey

I had a “come to Jesus” moment a few nights ago. It wasn’t planned, but I guess that just how these things go. The plan for the night was to leave work, go to my old apartment and pick up the rest of my stuff, then head over to Jake and Shondi’s house to dig on some BBQ’d ribs with our friend Joe who’s in from Chicago. Joe decided to stay up in Copper to ride, and the ribs apparently had gone bad, so the evening’s plans were off. No big deal. I’m not quite sure how it happened, but Micah and I somehow got into a spec work discussion in my office which eventually involved Heather Capri, Grant Blakeman (who actually wrote a totally kick-ass article a while back about why his company doesn’t do free spec work), Andrew Hyde, and two dudes who I can’t remember their names because I’m awesome like that (sorry).

I’m not going to recap the whole discussion because if you’ve ever had one on the topic of spec work, then you already know how it goes. What was important for me about this discussion was that it really helped me sort through my feelings on the topic. The conclusion that I’ve come to, which I suppose I knew before, but that I’m now 100% comfortable with is: I don’t exactly know how I feel about spec work.

This may be disconcerting to the people who I’m sharing a panel with at SXSW, especially because I’m technically supporting the “spec work is evil” side. The truth is, I don’t think spec work is evil, per se. The main reason I’m supporting the “it’s evil” side, is because the panel title presents the topic in black and white, and I am more against than I am for (though I’m not really for it at all, but I’ll get into that). That being the case, I’m officially stating my position of being grey.

I’ve been a professional graphic designer for a decade. I’ve been involved in the nuts-and-bolts of running a company for roughly half of that time. I’m declaring “grey pride” because I can see both sides of the issue. There’s the designer side that says: spec work is unethical, damaging to the relationship between designer and client, and signals the beginning of the end of our industry as we know it; and then there’s the business side that says: spec work is a common sense way to get previously cost-prohibitive work done for a more “reasonable” price and in a way that provides more options. That isn’t to say that I agree with both sides, just that I understand where each side is coming from.

A lot of designers who I’ve gotten in conversations with about spec work seem to fuel their passion with information about super-worst-case scenarios and over-indulgent metaphors for why spec work will destroy the universe. I mean no disrespect to the folks responsible for that link, but what I’m seeing is a trend of inadvertently creating an army of designers who hate spec work, but in their own words, aren’t exactly sure why. There’s nothing wrong with being passionate, but sadly the conversations that I’ve had with “for spec” people make me realize that this is a one-sided “war.”

Listening to (and being involved in) both sides of the conversation the other night in my office, I found myself swaying back-and-forth between viewpoints. No one was for spec work, but the question kept being raised, “why is it bad?” Regardless of what the answer was, the issue continued to be based upon ethical and moral standpoints. This was the sticking point for me. Some people may think that ethics and morality is a black-and-white issue. Those people belong to a group I like to call “wrong,” even though I’m fully aware that my idea of “wrong” is based upon my own ethics and morals. Before this turns into a philosophy lecture that I’m inadequate to serve, I’ll get back on track.

The fact is, spec work is becoming more and more common place (though keep in mind that it’s still pretty uncommon – so far). In the past, companies like Threadless have worked hard to make it clear how what we do isn’t spec work. Now, even companies who exist by mirroring our business model have dipped their big toe in the spec pond by partnering with large companies like Quicksilver and requiring the use of name and logos in order to take part in a promotion.

Clearly there’s a segment of the graphic design community who are willing to participate in open-call-style design “competitions” that clearly fall into the “spec work” category. So, is it bad? Again, this is an ethical issue. Each designer has to choose for themselves whether they want to support a company that’s willing to utilize practices that are usually seen as “evil” from within it’s own community. If a company who uses spec work has a community of designers who don’t see a problem with spec work, where’s the problem?

The problem isn’t spec work itself, but the exploitation of the model in an online setting. Without the internet, I honestly don’t believe that the “spec or no spec” discussion would be a hot topic. What makes it a hot topic is how fast the internet can be a catalyst to create a huge shift in the marketplace. Furthermore, the issue isn’t completely that spec work is being used online, but that the exploitation of it has become a niche business in and of itself. There are a good handful of companies responsible for the rise of the spec model as a stand-alone business, but for obvious reasons I’m not going to list them so as to not promote them. However, I will briefly talk about one because I’m speaking on a panel at SXSW assembled by their founders. That company is crowdSPRING.

From a purely business perspective, crowdSPRING is a great business. They have an active, growing user base; they have a growing number of projects that are posted on a regular basis; and they probably make money. Companies like crowdSPRING have successfully found a niche that pair inexperienced designers with D-level companies. Personally, I don’t see a problem with this. Beginning graphic designers need to cut their teeth somewhere, and there are tons of companies out there whose businesses aren’t dependent on how good their design is, as critiqued by the design community at large. What I do have a problem with is the lack of ownership of their actions – and this isn’t relegated only to crowdSPRING. On more than a few occasions, the founders of crowdSPRING have dodged the “why do you think what you’re doing is OK?” question by citing Threadless as parallel to them.

Of course I realize this is probably a more personal issue than a fundamental problem with the type of business that they’re doing, but I think it’s an important example. Anyone who is going to take their spec-work-based business and put it side-by-side with Threadless and not see the difference may be in trouble as far as fully understanding the nuances of the topic at hand. For us, it’s cool, because we are 100% aware of where we stand and what we’re doing. Much like Keanu Reeves in the movie Speed, I have enough confidence in what I do that I don’t mind being thrown under the bus to try to defuse the message of a madman.

The problem with crowdSPRING and all other project-based “design contest” companies out there is this: While clients may think they know what they want, they rarely have any idea of what they really need, and that’s usually punctuated with having terrible taste. Companies like crowdSPRING fool these potential clients into thinking this isn’t the case. Sure, this is based upon opinion, but it’s also based upon experience. The fact is, not knowing what you really need isn’t a crime, and it’s OK to have bad taste. Good businesses are run by people who are fully aware of their strengths and their weaknesses. Great businesses are run by people who are willing to have their weaknesses pointed out to them and not get offended by it. Truthfully, none of this really matters for your “mom and pop flower shop” that’s just looking to get something to put on a sign.

Where it does matter is when companies who “know better” (I put that in quotes because I’m aware this is an arguable topic all by itself) and who can afford professional design work and will still choose to participate in a “contest” for work simply because it’s cheap. Now, will this create the depression amongst the design industry? Does this devalue design work as a whole? I don’t know. I’m not an economist, and that level of nerdery is not in my skill set. I do know that the names of the companies participating on these sites get more recognizable everyday, and that can’t lead to anything positive for the design community for as fast as it’s happening.

Consider this: if Hollywood started allowing anyone to use their web cam to audition for any role from the comfort of their homes, there’d likely be the same backlash in the acting community as there is with designers and the current set of spec-work project sites. What’s most interesting about considering Hollywood, is that it’s an industry built on spec work. That said, is Hollywood evil?

As an aspiring actor or actress, one is expected to audition for their roles. They spend unpaid time preparing to compete for a role by learning specific lines and actions that they’ll do in front of a casting director who will decide which person’s portrayal best fit within their vision of the part. Is this spec work? Sure it is. Is it evil? I don’t know… maybe – but who’s to say? The reality is that it’s grey area, and it’d only be an issue if someone made it one. Each actor or actress is fully aware of the risks involved in spending their time preparing to audition knowing full well the possibility of not landing the part. Again, awareness equals grey area. Hollywood would not exist without this grey area.

Before this gets taken out of context in order for someone else to show support of spec work, let me be clear: I’m conveying the importance that grey area has in any industry, not trying to push the idea that spec work is OK.

During one particular part of the conversation that we all had the other night, one of the people said “people will die” in the context of what will happen if the graphic design industry collapses from spec work. My immediate response was “no one is going to die from spec work,” which he quickly agreed and said that it was a joke. Only, for some people – they’re not kidding. For the people on the far left of this subject, extreme examples aren’t uncommon.

Oddly, there tends to be an incredible lack of reality when talking to some designers about spec. As mentioned above, this likely has to do with the lack of useful information (and the abundance of extreme examples) that would allow someone to formulate a rational opinion on the subject. Sure, someone could be completely rational in exploring the subject independently and still end up as a flag waiving spec hater, but I haven’t found this to be the norm.

What bums me out the most about this sort of information, is that if there was a “war”, the designers would be losing it because of this minority of extremists. It’s silly to have hard line stance on a topic without fully understanding the other side’s point of view. The perception of the “other side” is that the people who run businesses that employ the use of spec work to complete projects are “evil.” You’ll hear arguments like “they post a project where a hundred designers submit work with the intention of paying only one person and screwing over ninety-nine.” The last bit is where we go off the deep end.

Let’s suspend our moral and ethical feelings about spec work to take a peek into what I feel is probably the most common scenario: A business owner submits a project to one of the spec-work-based project sites out there. They have $500 and they’re looking to create a logo. They get 100 submissions, choose one and pay the “winner” $500. I don’t think I’m the only designer in the world who feels that the business owner’s satisfaction comes from finding the one design they like and paying for it, and not “screwing over” the 99 designers they didn’t choose. Do sadistic people exist? Sure. Do some of them run businesses? Probably.

I think that a lot of the anger that’s coming from the design community is a little misguided. There’s nothing wrong with feeling passionate about potential rapid changes to their industry, but I feel that their energy would be better served in trying to educate the average person about the realities of the issue, and not simply pidgeon-holing every user as a monster.

I realize I haven’t even scratched the surface of the issue, and that’s OK. There’s no way I’d choose to get so involved in this issue that I’d spell out what’s fully happening on both sides. What I’m hoping you will take away from this is an understanding that it’s normal to be confused, and it’s OK to not be sure of where you stand. The only thing that’s not OK to do is take a side without (1) fully understanding your position, in your own words, and (2) fully understanding the other side’s position and motivation.

So does this mean that I’m OK with spec work? Absolutely not. Just because I see and understand both sides of the issues, doesn’t change the fact that my personal opinion is that spec work is a bad practice, especially when it’s packaged nicely as an internet business.

I am a realist, however, so I don’t discount the fact that if spec work does change the industry, but in a way that turns out to be more positive for designers than originally thought, I may change my point of view. We’ll see, but I’m not counting on it.

Ultimately, I’d like people to understand that this really is a personal issue for each person involved. If the spec topic is treated like a war, it’ll never be won on either side. To reiterate the example of the Threadless clone dabbling in spec work – if they’re OK with pushing it, and there’s designers OK with taking on a project like that – where’s the problem?

The best thing to do for both sides is to get fully educated. Spend some time researching it. Spend some time talking to people on both sides. Read about the extreme examples. Read about the ones that may-or-may-not be spec depending on how you look at it. Get informed and make up your own mind about it. Sure it’s easier to only discuss this topic with people who have the same point of view as you have, but it’s also somewhat useless. Like anything – if you really care about it, take the time to see all the angles. Besides, how’s that old saying go? Keep your friends close…

Feb 27 2009
29 comments

Drafted to battle: My tour of duty as a soldier of design

As a young graphic designer in the early 2000′s, there were certain career milestones that were the embodiment of making it – at least how I saw it. Sitting all day in a cubicle (though to their credit, it was pretty stylish Herman Miller cubicle) facilitated a nagging boredom that was not being quenched by the work I was being paid to do. One of my favorite ways to ignore the phantom pain that was everything that my job wasn’t, was to tune into Photoshop Tennis whenever a new match was being played.

I would sit and watch, anxiously awaiting the next volley – not so much rooting for a particular designer – but for design in general. Photoshop Tennis was to me, proof that the life of a graphic designer could be much, much better than I was currently living it. Of all of the back-of-my-mind career goals I’ve had, participating in Photoshop Tennis has always been one that I never stopped wanting to attain.

A lot has happened since those early days, and I’ve since come to understand graphic design and its community much better. I’ve even been lucky enough to meet and befriend some of the people I envied and admired back in those old-school Photoshop Tennis days, including the proprietor himself, Jim Coudal . Thus far, my career has had a healthy mix of incredibly lucky breaks as well as goals reached from an intense amount of hard work.

While it may seem small to the passerby, one of the biggest honors for me is that the work I’ve done that has gotten me from where I was then to where I am now scored me an invitation to participate in the very event that embodied my desire for something more all those years ago; I was invited to play Photoshop Tennis (though now it’s called Layer Tennis and sponsored by the fine folks at Adobe).

Now that all that sentimental bullshit is out of the way, let’s get down to brass tax. On Friday the 13th of February, I went head-to-head with the brilliant interactive designer Brendan Dawes. Sir Coudal informed me a few days prior to the match that Brendan had won the coin toss and that he’d be serving. I saw this as more of a win for me, because in this case I was certainly more comfortable riffing off of someone’s idea than originating – plus I got to have the final volley.

As the time approached to begin (1pm MST) I started to get really, really nervous. Luckily I wasn’t alone and in talking to Brendan, he had the same butterflies in his basket. I was literally running around my office trying to burn off some of the nervous energy I had. When that didn’t work, I enlisted the help of Plan B: my trusty prescription for Ativan to help with my regular basis anxiety. Once that kicked in, I sat down, cranked up some Darkest Hour and was ready to rock.

Below are all of my volleys as well as a short description of what was going on. I’ve scaled these down, so if you want to see the originals including Brendan’s volleys, check out the whole match here.

Volley 2

Brendan served with a beautiful image of abstract shapes, curved lines and Valentine’s themed colors. As a self-professed horror fanatic, I wasn’t about to let him short-cut my holiday (Friday the 13th) to celebrate VD a day early. Brendan is an interactive designer and he produced his first serve with code. My roots are in print design, so to begin I wanted to represent a battle of our roots. This is why there’s a half-tone hand holding a flat-color machete that has hacked his code-driven masterpiece into a bloody mess. Plus, I wanted to expose the design down to the “base layer” that you’d find in Photoshop to stay in theme with the battle. And anyway, it was Friday the 13th, so it was gonna be bloody.

Volley 4

This volley is all about Brendan. The images used are two 50′s style erotic images that we actually in the file that Brendan sent to me, but not used. I decided to apply the same half-tone style to the images to follow through on my print-theme. When I did this I realized that it kind of reminded me of being a kid and staring at the TV so close that you could see the RGB pixels. To keep the theme of using Brendan’s own work against him, I added the text “IF IT AIN’T BROKE, BREAK IT” – which is the title of one of his well-known presentations. To keep with the print vs. interactive theme (even though I haven’t done print in years), I decided to splash a little more blood in there to represent blood on the screen, not in the design. Maybe I’ve seen Natural Born Killers a few too many times.

Volley 6

This is when things got a little ugly. Let me first give a disclaimer: I can be a sarcastic asshole sometimes. This volley was a clear response to what Brendan sent over in volley number 5. Being an interactive designer, he made his volley an interactive piece. A few things happened when I saw it. The first was the thought “jeesh, I haven’t opened up Flash since 2002″ and the second was “I’ll never be able to compete in Flash, so I’ll have to match his skills as an interactive designer with my years of experience being a sarcastic asshole. In other words: when you can’t beat em, make fun.

I knew I was on thin ice in making a negative statement about Flash, seeing how the sponsor for this event is Adobe. But this is war, and if I’ve learned anything from the last 8 years of the Bush administration: shoot first first, ask questions last. So I put Brendan’s interactive piece in a frame, and hung that frame in the “Hall of Internet Antiquity.” (Note: for those really paying attention, I opted to pay homage to Flash’s hay-day and go for the “pixel stretch” to make the frame the size I needed. What’s up, Mike Young?)

Volley 8

Brendan’s response to being called out for using Flash was to whip out the WMD’s. Volleying with a simple interactive piece is one thing, but volley 7 was insane. While I was trying to figure out how to respond to his volley, there was a side conversation going on behind me about how Brendan’s Flash volleys weren’t showing up on the iPhone. Growing up a scrawny kid and being a late-bloomer (yeah, I can admit it) makes you learn one valuable lesson about confrontation: the low-blow is a dick move, but it’s also very effective. My response was in the form of a message speaking directly to the audience, apologizing on behalf of the match. Later on I felt that this one went too far, because it ended up being more a statement about Adobe than it did about Brendan. You can’t fault Brendan for using the application that got him to where he’s at. If I lose the match, I lose it for this volley. Poor form on my part.

Volley 10

I won’t lie, I had an idea for how I wanted to end the match long before the first volley. The concept was simple and it’s entirely self-explanatory. It was also a little self-serving, as it was a way to get my company in front of all the people watching. This volley existed for the same reason as whenever I go into the Apple store, I change all of the start pages in Safari to point to Threadless.com. In the immortal words of Chuck Forman doing an impression of the immortal words of Eric Cartman: whatever, I do what I want!

In the end, I had a blast. There was a back-channel discussion going on over Campfire between Brendan, Jim, John and myself that in-and-of-itself was such a good time. In fact, I wish we could make that discussion public to all of the people following along and making #lyt comments on Twitter. I was really surprised by the amount of negativity being shot around, directed at both me and Brendan. If there was any downside, I’d say that was it.

Overall, this was such a great experience. I was able to fulfill an early career pipe-dream goal and take part in something I held and hold so dear. Thanks so much much to Jim Coudal for the invitation to play, to my ridiculously awesome competitor Brendan Dawes, and to our hilarious and poignant commentator, John Gruber.

Feb 16 2009
6 comments

If you build it, they will come… with questions

I wrote this mostly on a flight from San Francisco to Denver, heading back home after speaking on a panel about “Mature Social Networks” with Heather Champ, Director of Community for Flickr, at the User Generated Content Expo (UGCX) in San Jose, California. After I got off stage, someone complimented me on how natural I seemed talking to a group, and how they wished they had the same confidence. While I took the polite route and said I appreciated the compliment and thanked them for coming, I wish I would have said something different.

This is my fourth conference season that I’m heading into, routinely making the first part of the year the busiest as far as balancing time between actual work and being present at conferences. After four years, I’m just now getting comfortable with the idea of standing up in front of people and speaking my mind. It’s bizarre to me that I receive praise after I speak because mostly I just feel like I babble, curse too much, and over-tangent myself into forgetting what I was originally talking about. Some of you may be naturals at public speaking – congratulations, you’re abnormal. For the rest of us, speaking takes nerve-wracking practice in order to avoid making a total ass of ourselves in front of our peers and contemporaries.

On zero-to-ten scale rating my speaking ability where “zero” is my first time speaking, and “ten” is Jason Fried, I’d put myself comfortably at a “six.” It’s taken four years and a lot of embarrassing myself to begin to feel comfortable – and I’m still pretty nervous to speak by myself (though I’m hoping to get over that by accepting some solo speeches for later this year). I’ve only spoken by myself once and I almost passed out in the middle of a 30 minute talk – anyone present at FOWD 2008 in NYC can confirm this (the fun begins around 00:09:30).

Pro-tip: Drink water, talk slowly, eat before-hand, and remember to breathe. Trust me on this one.

So, how why did I even get into this whole speaking racket to begin with? As Threadless grew and started getting more attention as a company, we learned an interesting and unexpected lesson: if you build it, they will come – with questions. Perhaps they teach you this in business school, or maybe those smarter than me would have assumed it and taken courses public speaking to prepare.

We had no idea invitations to speak would start rolling in. We were a group of dudes having fun and building a business safe within the confines of our tiny office – without an audience. It began by being invited to talk locally – be on a small panel, talk to a class. As our company grew, so did the expectation that we’d get up in front of larger and larger audiences to speak about the company, the community, and our ideas and experiences in regard to putting it all together.

There exists the expectation that if you’re a founder, executive or pretty much anyone in the spotlight that you’ll be able to represent your company on a stage of some sort. I’ve come to understand that it’s not an unreasonable expectation. When you’ve achieved a bit of success, people want to hear about it. In order to maintain a healthy community of movers-and-shakers, these stories need to be told. They remind us that that success isn’t something you’re born with (even if you’re born with opportunity), but it’s a result of hard work, immense focus, and an ongoing ambitious wager with yourself that says “I bet I’m going to get more out of this than I put in.”

There’s a saying that probably makes every teacher I know cringe that goes “those who can, do; those who can’t, teach.” It’s one of those immature jabs aimed at the throat of your middle-school art teacher if you want to see his forehead turn bright red under his hair plugs. The saying has popped back into my brain lately, not for what it says – but for what it doesn’t say. The irony is that the unspoken part is the truer statement: “those who can (and therefore do), also teach – only usually in some form of public speaking”. Panels, lectures, keynotes, fireside chats, interviews – you name it.

The question is: are you able to teach?

The answer is yes. Even if you think it’s no, it’s still yes. What I’ve learned in the past 4 years is that the moral of the story is far more important than how well the story is told. Don’t get me wrong, being a sucky speaker is no fun for anyone (including the speaker), but sucking is temporary. Speaking is like everything else – the more you do it, the better you become.

I’m not a great speaker, but I’m getting better. I at least appear natural. I wish I could go back and talk to the dude who paid me the compliment after the panel in San Jose. Instead of simply thanking him, I’d like to have said: don’t deny people the inspiration from your story by being too concerned about how well you can tell it.

Feb 12 2009
12 comments

Do crowds fatigue?

The other morning, I was reading through my feed of people I follow on Twitter, and I came across this tweet by John Maeda, the current President of the Rhode Island School of Design (RISD).

I’ve spent some time since then thinking about whether I agree with Mitchell’s statement or not. What she said really isn’t an unfair assumption. Any reasonable person could conclude that when a group of people are presented with more and more things to do, eventually that group will tire from the tasks they’re incented to complete.

Without hearing the statement firsthand to better understand the context, or even be able to debate the point in person, it was important for me to try to understand how that conclusion could be assumed in order to put my thoughts together. In other words, what common misconceptions about crowdsourcing would lead to this conclusion?

Here’s what I came up with…

I like to think of a crowd as citizens living in a city (and the city itself is a business). The success of a city is defined by its ability to adapt to the needs of its current set of citizens. At the same time, a city is not defined by how well its citizens perform together as a group (beyond their ability to cohabitate peacefully), but by the collective successes of its individuals.

In other words: The success of a crowdsourced business is defined by its ability to adapt to the needs of its crowd/community. At the same time, a crowdsourced business is not defined by how well its crowd performs together as a group, but defined by the collective successes of its individuals.

A defined, finite group of people are a team – not a crowd. This is a common misunderstanding and it’s important to note the difference. Unlike crowds, teams suffer from the “weakest link” problem. While members of both teams and crowds work towards a common goal, the crowd is made up of people who stand to gain on an individual level, whereas with the team, every member experiences the same outcome from their collective efforts – all or nothing – in synchronicity. Unlike a team, a crowd is not greater than the sum of its parts.

As citizens move away and new ones move in, the city simply changes. Like a city, a crowdsourced business doesn’t control the crowd, it manages the parameters the crowd works within. These parameters include what the outcome of the crowd’s efforts are, as well as the incentive for participating. These parameters aren’t solid walls – they’re invisible boundaries that allow fatigued members leave and new members to join. Sometimes there’s a large influx of new people, sometimes there’s a sizeable exodus.

Threadless, for example, isn’t defined by the size of its community, but by quality of the designs that come from the community, the incentives we create for participation, and what we do with the product of the crowd’s efforts. If Threadless lost a significant portion of it’s participating community in a single day, the business wouldn’t fail, it would simply change. (Note: that isn’t to say that we wouldn’t be extremely sad. We love you, please don’t leave.)

The reality is, crowds don’t get fatigued, people do. It’s up to a business to create incentives that outweigh fatigue for individuals in order to try to maintain the health of the crowd as a whole.

Feb 03 2009
4 comments
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